*
* @author Benoit Jacob
*/
-
template<class T> class Vector3
{
public:
*/
GLboolean m_isBetweenBeginAndEnd;
- /**
- * These members are used to remember the OpenGL state in order
- * to be able to restore it after rendering. See do_end().
- */
+ ///{ Members used to remember the OpenGL state in order to be able to restore it after rendering. See do_end().
GLboolean m_wasEnabled_LIGHTING;
GLboolean m_wasEnabled_TEXTURE_2D;
GLboolean m_wasEnabled_FOG;
GLboolean m_wasEnabled_BLEND;
GLboolean m_wasEnabled_DEPTH_TEST;
+ ///}
/**
* Stores the relevant part of the OpenGL state, and prepares