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Change some things in the way OpenGL selection is done
authorBenoît Jacob <jacob.benoit.1@gmail.com>
Tue, 25 Jul 2006 14:24:47 +0000 (14:24 +0000)
committerBenoît Jacob <jacob.benoit.1@gmail.com>
Tue, 25 Jul 2006 14:24:47 +0000 (14:24 +0000)
commit1a11359c42b0d0824eedf4b09a2b5a7865f6ed0e
tree3a81bce0711f42c66f008b671a05ecc36b2a2c11
parent8c2c611a8202d99c4967af144358d40c3cdf120c
Change some things in the way OpenGL selection is done

It now happens on button press, instead of happening on button release.
The clicked atom is highlighted in a separate color (currently some
shade of purple, tell me what you think) even if it is not selected. The
point of that is that this clicked atom is going to play a very
important role in the mouse navigation system I plan to write. Any
rotation/move will be done with respect to it. So I thought that this
special role of this atom should correspond to a visual highlighting.

M    kalzium/src/kalziumglwidget.h
M    kalzium/src/kalziumglwidget.cpp

svn path=/trunk/KDE/kdeedu/kalzium/src/kalziumglwidget.h; revision=566143
kalzium/kalziumglwidget.cpp
kalzium/kalziumglwidget.h